/**
 * The New BSD license is used for the ForD2 RPG (Multi-Layered Framework for 
 * Authoring Dungeons and Dragons Based Role Playing Games). 
 * Components to provide the largest 
 * amount of freedom for developers that want to base their application on this 
 * product.
 *
 * Copyright (c) 2007, ForD2 RPG Systems A.S.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 * 
 * - Redistributions of source code must retain the above copyright notice, 
 *   this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright notice, 
 *   this list of conditions and the following disclaimer in the documentation 
 *   and/or other materials provided with the distribution.
 *
 * - Neither the name of ForD2 RPG Systems A.S. nor the names of its 
 *   contributors may be used to endorse or promote products derived from this 
 *   software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE.
 */

package framework.core.character;

import framework.persistence.GenericPersistentable;
import java.util.ArrayList;
import java.util.List;

/**
 * This class represents the skill of the character.
 * @author <B>Marcos Tadeu Silva</B> 
 *         e-mail: <I>zero.ufal@gmail.com</I>, 08/31/2007.
 * @version 0.1
 * @since first
 */
public class Skill extends GenericPersistentable {
    
    public String name;
    public String description;
    
    private boolean training;
    
    private int ranks;
    private Bonus bonus;
    
    private Ability keyAbility;
    
    private List<Skill> sinergySkill;
    
    public Skill() {
        sinergySkill = new ArrayList<Skill>();
    }
    
    public Skill(final String name, final String description) {
        this.name = name;
        this.description = description;
    }
    
    public boolean isTraining() {
        return training;
    }
    
    public void setTraining(final boolean training) {
        this.training = training;
    }
    
    public int getRanks() {
        return ranks;
    }
    
    public void setRanks(final int ranks) {
        this.ranks = ranks;
    }
    
    public Bonus getBonus() {
        return bonus;
    }
    
    public void setBonus(final Bonus bonus) {
        this.bonus = bonus;
    }
    
    public Ability getKeyAbility() {
        return keyAbility;
    }
    
    public void setKeyAbility(final Ability keyAbility) {
        this.keyAbility = keyAbility;
    }
    
    public List<Skill> getSinergySkill() {
        return sinergySkill;
    }
    
    public void setSinergySkill(final List<Skill> sinergySkill) {
        this.sinergySkill = sinergySkill;
    }

}

